Like the very thing you do in a "not-multiplayer-game" and you just buy yourself through, to save the time you would have spend enjoying the game?ĭoesnt make sense to me in the usual " save time, go work " mentality, when there is no one to catch up to, except for yourself. Isn't this exactly like cheating you from your own time, because you essentialy took away the time you needed to farm such stuff? need a copy of KILLZONE SHADOW FALL to play this standalone multiplayer mode.
Why would someone pay for items so you need to play less of the game if there is only you and the game. Take on four maps inspired by locations from the single player campaign. How is this justified? What costs are paid with that? Then again you have microtransactions in this game, without multiplayer. Which was back then when I didn't even know such things as playing together without LocalAreaNetwork was a thing.
Why would you even pay full-price-title 60-100$ for some ♥♥♥♥♥♥ explorer edition, viking edition, conqueror edition( you get the idea ) and then have a gutted game you can enjoy with yourself?įor me singleplayer-experiences rarely ever lasted beyond 100 hours of playtime and those were diablo 1 & 2 and Sacred 1. Why would mutiplayer be a sad expectation ? Does it take anything away from your solo-experience if others can expierience the same but with friends ? Originally posted by Torz: all games need multiplayer these days.